Recruit operation // 001 Kill Team: Joint Ops

Planned for Fall 2026 after Joystick opens in EAV

No experience required · Everything provided

The tomb
is waking.

Four new players will face the mission together while an experienced Commander teaches every rule as it becomes useful.

You arrive.
We handle the rest.

You do not need to own miniatures, read a rulebook, build an army, or know what any of the jargon means. We will have a fully prepared table waiting.

The featured learning table is built for four recruits and one Commander. The recruits share one squad of Plague Marines; the Commander sets up the terrain, objectives, enemy models, tokens, and reference materials before play begins.

  • 01Hand-painted miniaturesYour Plague Marines and every tomb defender.
  • 02A complete killzoneTerrain, board, objectives, and the awakening tomb.
  • 03Dice and tokensEvery tool needed to move, fight, and track the mission.
  • 04Rules at the tablePrinted references plus a Commander explaining them step by step.
6:00 PMMeet at JoystickHappy Hour, introductions, and team assignments.
7:00–10:00 PMPlay at Dice CityWalk over together and enter the tomb.
Cost$10 to playDice City’s normal table fee; Wasted Wargaming adds no fee.
First event date: To be announced

The mission is planned for the Fall 2026 launch. Follow Meetup for the exact date, RSVP, and capacity notice.

Your team versus
the tomb.

Joint Ops is Kill Team’s cooperative player-versus-environment mode. Instead of beginning with a competitive match against another new player, everyone at the learning table works toward the same objective.

The enemy models are called NPOs: non-player operatives. “Operative” is simply Kill Team’s word for one miniature in the battle. NPOs follow behaviors in the mission rules that tell them how to move, choose targets, and attack.

For this event, the Commander will run those NPOs for you. They will still follow the published Tomb World rules, but the Commander handles the enemy decisions and dice so the four recruits can focus on their own operatives, the story, and learning at a comfortable pace.

Table signal

Four recruits Share the Plague Marine team

Choose actions together, move your operatives, roll the dice, and make the mission yours.

One Commander Runs the tomb and its NPOs

Sets the scene, teaches each new rule, and manages the Necron defenses according to their behaviors.

Why we chose it

Learn together. Win or lose together.

There is no opponent waiting to punish a beginner mistake and no expectation that you memorize every option. The Commander can pause the action, answer questions, demonstrate a rule, and rewind a misunderstanding. The goal is to finish knowing how Kill Team feels and wanting another game.

Mission order // Artifact recovery

Survive the awakening.
Claim the prize.

You are Plague Marines: corrupted superhuman soldiers, now servants of Nurgle, the plague god. Your armor is ruined, your bodies are worse, and still you advance.

Beneath a dead world lies a sealed Necron tomb complex. Somewhere in its lightless passages waits a mysterious artifact promised to your patron. Your squad has been sent underground to take it.

Then the tomb begins to wake.

Ancient systems ignite in radioactive green. Doors grind open. Soulless automata rise from alcoves where they have waited for ages without number. The deeper you push, the more of the sleeping alien defenses answer the alarm.

Find the artifact. Break the machines that guard it. Carry Nurgle’s prize back into the dark.
  1. 01
    Enter the complex

    Learn movement, positioning, orders, and how terrain shapes the battlefield.

  2. 02
    Make contact

    The first sentries activate. Learn shooting, defense dice, damage, and cover.

  3. 03
    Push through

    Coordinate the squad, fight at close range, and choose when to take a risk for the mission.

  4. 04
    Claim the prize

    Complete the objective together before the awakening tomb overwhelms your position.

Read ahead.
Or don’t.

These official Games Workshop resources will be available at the table. Reading them is optional; they are here for anyone who likes to see the machinery before the mission starts.

Start here

Kill Team Lite Rules

The streamlined core mechanics: activations, movement, shooting, fighting, cover, and the structure of a battle.

Open the official PDF
Your squad

Plague Marine Rules

The operative profiles and team abilities for the corrupted armored warriors you will share during the mission.

Open the official PDF
The operation

Tomb World Joint Ops

The cooperative mission pack, NPO datacards and behaviors, tomb maps, and six published missions.

Open the official PDF
Keep exploring

Kill Team Downloads

The official home for current team rules, mission packs, updates, errata, and links to the Kill Team app.

Visit Warhammer Community

Your next table
is already forming.

Finish this operation and you will understand the basic rhythm of Kill Team: activating operatives, moving through terrain, rolling attacks and defense, using cover, and working toward an objective.

Next step

Beginner league

Use what you learned in friendly 1v1 games where participation and varied achievements matter more than standings.

Future path

Narrative campaign

Keep a team together through linked missions, evolving rivalries, and a story that grows around the tables.